ballistic-solver
Interactive demo · Native C++ package · Python/PyPI · Game-engine bindings
ballistic-solver is a native intercept solver for moving targets under gravity, quadratic drag, and optional wind. The current package uses a coordinate-residual Gauss–Newton solver; this page keeps a separate browser-based implementation for interactive use.
Interactive Solver
Enter relative position, relative velocity, and muzzle speed to compute low/high-arc launch angles and inspect the trajectories. This site demo uses its own JavaScript and Cloudflare Pages Function implementation: RK4 drag/wind integration, closest-approach residual, and an LM solve.
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Package and hardware
- The native package exposes a modern C++ API, stable C ABI, Python/PyPI, and game-engine bindings.
- The earlier auxiliary-residual research path remains available as solve_aux for comparison and reproducibility.
- The native ARM64 solver has also been integrated with Rock 5B vision input and STM32 closed-loop actuator control.